Queensland Government

Powers of ten

Prep time:
1-4 hours
Run time:
60 min
People:
2-20 (incl. 1 facilitator)
Contributed by:
Digital Service Design Office, Queensland Department of Transport and Main Roads
Stages:
AlphaBetaLive

This is an ideation play that encourages us to generate ideas based on polar opposite constraints. By exploring extreme scenarios and contrasting conditions, we are challenged to think creatively and test the boundaries of our ideas.

Participants are encouraged to think beyond the immediate problem, idea or solution and consider the broader context, stakeholders, and consequences. By incorporating this concept into the ideation workshop activities, participants can develop more innovative, user-centric, and impactful design outcomes.

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A section of the Powers of Ten miro board

Outcomes

  • A broad range of ideas generated around a topic
  • Unique solution possibilities that normally wouldn't have been surfaced

What you need

RemoteIn-person
  • Meeting space
  • Whiteboard or paper
  • Markers
  • Sticky notes
  • Timer

Instructions

Resources

See below for a collection of templates and other pages which will help you run this play. These resources are also linked in the play instructions.

The stages

The four stages of the Service design and delivery process are Discovery, Alpha, Beta, and Live.

The stages of the design and delivery process

Digital service standard

This play helps your service meet the following criteria of the digital service standard.

Share your feedback

Complete our short feedback form and tell us what you thought of this play, or report an issue.

This playbook is a beta product, your feedback helps us improve it for everyone.

Contact us

If you need advice, mentoring, or guidance on how to use the playbook, or you’d like to contribute to the playbook, you can contact us.